Games, learning, and society
Games, learning, and society learning and meaning in the digital age / [electronic resource] :
edited by Constance Steinkuehler, University of Wisconsin, Madison; Kurt Squire, the University of Wisconsin, Madison; Sasha Barab, Arizona State University.
- New York : Cambridge University Press, 2012.
- xxi, 464 p. : ill.
- Learning in doing .
- Learning in doing. .
Includes bibliographical references and index.
Electronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.
Video games--Study and teaching.
Video games--Psychological aspects.
Learning, Psychology of.
Video games--Design.
Video games--Social aspects.
Electronic books.
GV1469.3 / .G423 2012
794.8
Includes bibliographical references and index.
Electronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.
Video games--Study and teaching.
Video games--Psychological aspects.
Learning, Psychology of.
Video games--Design.
Video games--Social aspects.
Electronic books.
GV1469.3 / .G423 2012
794.8