Games, learning, and society

Games, learning, and society learning and meaning in the digital age / [electronic resource] : edited by Constance Steinkuehler, University of Wisconsin, Madison; Kurt Squire, the University of Wisconsin, Madison; Sasha Barab, Arizona State University. - New York : Cambridge University Press, 2012. - xxi, 464 p. : ill. - Learning in doing . - Learning in doing. .

Includes bibliographical references and index.


Electronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.






Video games--Study and teaching.
Video games--Psychological aspects.
Learning, Psychology of.
Video games--Design.
Video games--Social aspects.


Electronic books.

GV1469.3 / .G423 2012

794.8