For the Win : (Record no. 759422)

MARC details
000 -LEADER
fixed length control field 02208nam a22004093i 4500
001 - CONTROL NUMBER
control field EBC5482556
003 - CONTROL NUMBER IDENTIFIER
control field MiAaPQ
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20190211055040.0
006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS--GENERAL INFORMATION
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007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
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008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 181229s2012 xx o ||||0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781613630228
Qualifying information (electronic bk.)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
Cancelled/invalid ISBN 9781613630235
035 ## - SYSTEM CONTROL NUMBER
System control number (MiAaPQ)EBC5482556
035 ## - SYSTEM CONTROL NUMBER
System control number (Au-PeEL)EBL5482556
035 ## - SYSTEM CONTROL NUMBER
System control number (CaPaEBR)ebr11597595
035 ## - SYSTEM CONTROL NUMBER
System control number (OCoLC)820817195
040 ## - CATALOGING SOURCE
Original cataloging agency MiAaPQ
Language of cataloging eng
Description conventions rda
-- pn
Transcribing agency MiAaPQ
Modifying agency MiAaPQ
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Werbach, Kevin.
245 10 - TITLE STATEMENT
Title For the Win :
Remainder of title How Game Thinking Can Revolutionize Your Business.
264 #1 -
-- Chicago :
-- Wharton Digital Press,
-- 2012.
264 #4 -
-- ©2012.
300 ## - PHYSICAL DESCRIPTION
Extent 1 online resource (149 pages)
336 ## -
-- text
-- txt
-- rdacontent
337 ## -
-- computer
-- c
-- rdamedia
338 ## -
-- online resource
-- cr
-- rdacarrier
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Intro -- [ Contents ] -- Introduction: Why Can't Business Be Fun? -- LEVEL 1: Getting into the Game: An Introduction to Gamification -- LEVEL 2: Game Thinking: Learning to Think Like a Game Designer -- LEVEL 3: Why Games Work: The Rules of Motivation -- LEVEL 4: The Gamification Toolkit: Game Elements -- LEVEL 5: Game Changer: Six Steps to Gamification -- LEVEL 6: Epic Fails: And How to Avoid Them -- Endgame: In Conclusion -- Acknowledgments -- Glossary -- Additional Resources -- Index -- About the Authors -- About Wharton Digital Press -- About The Wharton School.
588 ## -
-- Description based on publisher supplied metadata and other sources.
590 ## - LOCAL NOTE (RLIN)
Local note Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2018. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
655 #4 - INDEX TERM--GENRE/FORM
Genre/form data or focus term Electronic books.
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Hunter, Dan.
776 08 - ADDITIONAL PHYSICAL FORM ENTRY
Display text Print version:
Main entry heading Werbach, Kevin
Title For the Win : How Game Thinking Can Revolutionize Your Business
Place, publisher, and date of publication Chicago : Wharton Digital Press,c2012
International Standard Book Number 9781613630235
797 2# - LOCAL ADDED ENTRY--CORPORATE NAME (RLIN)
Corporate name or jurisdiction name as entry element ProQuest (Firm)
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier <a href="https://ebookcentral.proquest.com/lib/bcsl-ebooks/detail.action?docID=5482556">https://ebookcentral.proquest.com/lib/bcsl-ebooks/detail.action?docID=5482556</a>
Public note Click to View
Holdings
Withdrawn status Lost status Damaged status Not for loan Home library Current library Date acquired Total Checkouts Barcode Date last seen Price effective from Koha item type
On shelf       Colombo Colombo 11/02/2019   CBERA000636 11/02/2019 11/02/2019 Ebrary Online Books
On shelf       Jaffna Jaffna 11/02/2019   JFEBRA000636 11/02/2019 11/02/2019 Ebrary Online Books
On shelf       Kandy Kandy 11/02/2019   KDEBRA000636 11/02/2019 11/02/2019 Ebrary Online Books