Goblins
Material type:
- 9781407115276
- YL/REE
Item type | Current library | Call number | Status | Notes | Date due | Barcode | Item holds | |
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Colombo Children's Area | YL/REE | Checked out | Reading Challenge 2013 | 13/05/2025 | YB025159 | ||
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Colombo Children's Area | YL/REE |
Available
Order online |
YB021871 |
Total holds: 0
Enhanced descriptions from Syndetics:
A wild world of magical creatures and heroic adventure from the extraordinary imagination of Philip Reeve. The squabbling goblins who live in the great towers of Clovenstone spend their time fighting and looting. Only clever young Skarper understands that dark magic created by a vanquished sorcerer is rising again. From the lands of men come fortune-seekers - and trolls, giants, cloud-maidens, boglins, swamp monsters, tree-warriors and bloodthirsty goblins are swept into a fabulous magical conflict to thrill all fantasy fans.
Excerpt provided by Syndetics
Reviews provided by Syndetics
Publishers Weekly Review
In a fast-moving and genuinely funny fantasy, Carnegie Medalist Reeve (Here Lies Arthur) introduces Skarper, a practical sort of goblin who has alienated the less sophisticated members of his tribe by being both intelligent and given to talking back. After being fired off in a "bratapult" by his foes and surviving his fall-he lands rather improbably on a very dense cloud-Skarper meets Henwyn, a foolish 15-year-old apprentice cheesewright who has delusions of becoming a hero ("he'd always felt that he was meant for something more than dairy produce"). After stumbling into several quixotic adventures, the duo teams up with peaceful giant Fraddon, middle-aged princess Eluned (Ned for short), and a gaggle of incompetent sorcerers to defeat the goblins and avert the return to power of the evil Lych Lord. Filled with cheeky surprises, absurd circumstances delivered in a deadpan manner, and magnetic picaresque-style storytelling, this middle-grade novel should readily appeal to fans of The Hobbit, Lloyd Alexander's Prydain series, and Monty Python. Ages 8-12. Agent: Philippa Milnes-Smith, LAW, Ltd. (Sept.) © Copyright PWxyz, LLC. All rights reserved.School Library Journal Review
Gr 4-7-A great romp through fantasy and fable, Goblins delivers a highly descriptive and suspenseful tale that, in the end, proves the power of friendship. The story chronicles the adventures of a too-clever-for-his-own-good goblin and a handsome but hapless hero-wannabe human as they join forces to fight a troll, rescue a princess who doesn't want to be rescued, and thwart the efforts of three inept sorcerers intent on restoring the powers of the evil Lych Lord. At times funny, at times dark, and with just enough gore to keep it interesting, Goblins is a great read.-Kathy Kirchoefer, Henderson County Public Library, NC (c) Copyright 2013. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.Booklist Review
Skarper, a goblin ejected by catapult from his tribe, and Henwyn, a cheese maker's son and aspirant knight who has been cast from his home after exploding the family factory, form an unlikely duo who rescue a princess, discover hidden tunnels, and save a kingdom. This is a delightful romp through towers, passageways, marshes, and fog, with characters that are lovable but flawed, and a sense of humor that forever lurks near the surface like the troll under the proverbial (and actual) bridge. Reeve has created a charming world where location and character names Dungnutt, Knobbler, Libnog are only a few of the details that add snap to the story. He cracks a few stereotypes along the way, starting with a princess in middle age, rather than dewy youth, who goes by the name of Ned. Engaging, assured writing on Reeve's part makes this an excellent read-aloud for home or school. Conflicts are resolved, but the ending is open enough that a sequel remains a welcome possibility.--Welch, Cindy Copyright 2010 BooklistHorn Book Review
This endlessly inventive, freewheeling tale begins when young goblin Skarper is ejected (literally, via "bratapult") from Blackspike Tower into the wilds of Clovenstone, where he meets brave-but-naive Henwyn, a hero/cheesewright on his way to rescue Princess Eluned from the giant Fraddon. Almost immediately Skarper is co-opted by three sorcerers to guide them to the goblin stronghold and to their destiny as inheritors of the Great Keep; but the goblins don't take kindly to the intrusion. It's only the timely intervention of Henwyn, the (generally nice) giant Fraddon, and (forty-something and not requiring rescue) Princess Eluned (a.k.a. Ned) that gets Skarper and the sorcerers out of hot water. The lure of treasure in the Great Keep proves too seductive, though, and Henwyn and Skarper set out again, facing more unusual foes and the temptations of unlimited power before their quest is through. Reeve brings a light comedic tone to his convoluted yet satisfying plot, deftly juggling multiple story lines and characters while playing an enjoyable game of bait-and-switch with reader expectations. His imagination seems nearly bottomless (with a profligate supply of cheese monsters, rhyming boglins, and the dreaded Dragonbone Men, to name a few), creating a surprising new environment that will amply reward fantasy lovers. anita l. burkam (c) Copyright 2013. The Horn Book, Inc., a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.Kirkus Book Review
Sundry creatures and an affable aspiring hero stumble and bumble around a magically infused landscape. Skarper the goblin lives in one of seven ruined towers surrounding an ancient, sealed-up Keep. Goblin gangs (including Skarper's) have overrun the towers, fighting each other and scrambling for treasures. As Skarper has learned to read the lettuce (letters) that make up worms (words) and form burks (books)--other goblins use burks as "bumwipe"--he's declared "too clever by half" and launched sky-high from a "bratapult." He survives and meets Henwyn, a rather dimwitted human boy who'd rather be a hero than a cheesewright and seeks "evils to fight: proper ones, not made of cheese." Skarper, Henwyn and others--including a giant, three "self-styled sorcerers" and a gray-haired princess in her 40s who nonetheless needs rescuing (some things never change)--blunder around, fighting baddies while at odds with one another's goals. Some workings go unexplained (how does a one-legged goblin move around? How do characters reach a ship atop a tower?). In a device that doesn't always work, playful humor (Henwyn is "stout of heart and damp of socks") contrasts with the formal epic-fantasy voice Reeve uses for background ("the lands of the west, where men are few and some of the old magic lingers"). That exposition feels far distant, yet it's key to the climax, which features the Keep imploding like Tolkien's Barad-dr. A bit overlong and slapdash-feeling, but amiable. (Fantasy. 8-11)]] Copyright Kirkus Reviews, used with permission.There are no comments on this title.
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