000 01956nam a2200481 i 4500
001 EBC4591458
003 MiAaPQ
006 m o d |
007 cr cnu||||||||
008 160805t20162016qea o 001 0 eng d
020 _z9780730328995
020 _a9780730329008 (e-book)
035 _a(MiAaPQ)EBC4591458
035 _a(Au-PeEL)EBL4591458
035 _a(CaPaEBR)ebr11235561
035 _a(CaONFJC)MIL940954
035 _a(OCoLC)953661177
040 _aMiAaPQ
_beng
_erda
_epn
_cMiAaPQ
_dMiAaPQ
043 _ad------
050 4 _aHG3881.5.W57
_b.G736 2016
082 0 _a607.2
_223
100 1 _aGrant, Andrew,
_eauthor.
245 1 4 _aThe innovation race :
_bhow to change a culture to change the game /
_cAndrew Grant, Gaia Grant.
264 1 _aMilton, Queensland :
_bWiley,
_c2016.
264 4 _c©2016
300 _a1 online resource (382 pages)
336 _atext
_2rdacontent
337 _acomputer
_2rdamedia
338 _aonline resource
_2rdacarrier
500 _aIncludes index.
588 _aDescription based on online resource; title from PDF title page (ebrary, viewed July 27, 2016).
590 _aElectronic reproduction. Ann Arbor, MI : ProQuest, 2016. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.
650 0 _aResearch, Industrial
_zDeveloping countries.
650 0 _aTechnological innovations
_zDeveloping countries.
650 0 _aIndustrial location
_zDeveloping countries.
655 4 _aElectronic books.
700 1 _aGrant, Gaia,
_eauthor.
776 0 8 _iPrint version:
_aGrant, Andrew.
_tInnovation race : how to change a culture to change the game.
_dMilton, Queensland : Wiley, c2016
_h353 pages
_z9780730328995
797 2 _aProQuest (Firm)
856 4 0 _uhttps://ebookcentral.proquest.com/lib/bcsl-ebooks/detail.action?docID=4591458
_zClick to View
999 _c753054
_d753054