000 02208nam a22004093i 4500
001 EBC5482556
003 MiAaPQ
005 20190211055040.0
006 m o d |
007 cr cnu||||||||
008 181229s2012 xx o ||||0 eng d
020 _a9781613630228
_q(electronic bk.)
020 _z9781613630235
035 _a(MiAaPQ)EBC5482556
035 _a(Au-PeEL)EBL5482556
035 _a(CaPaEBR)ebr11597595
035 _a(OCoLC)820817195
040 _aMiAaPQ
_beng
_erda
_epn
_cMiAaPQ
_dMiAaPQ
100 1 _aWerbach, Kevin.
245 1 0 _aFor the Win :
_bHow Game Thinking Can Revolutionize Your Business.
264 1 _aChicago :
_bWharton Digital Press,
_c2012.
264 4 _c©2012.
300 _a1 online resource (149 pages)
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
505 0 _aIntro -- [ Contents ] -- Introduction: Why Can't Business Be Fun? -- LEVEL 1: Getting into the Game: An Introduction to Gamification -- LEVEL 2: Game Thinking: Learning to Think Like a Game Designer -- LEVEL 3: Why Games Work: The Rules of Motivation -- LEVEL 4: The Gamification Toolkit: Game Elements -- LEVEL 5: Game Changer: Six Steps to Gamification -- LEVEL 6: Epic Fails: And How to Avoid Them -- Endgame: In Conclusion -- Acknowledgments -- Glossary -- Additional Resources -- Index -- About the Authors -- About Wharton Digital Press -- About The Wharton School.
588 _aDescription based on publisher supplied metadata and other sources.
590 _aElectronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2018. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
655 4 _aElectronic books.
700 1 _aHunter, Dan.
776 0 8 _iPrint version:
_aWerbach, Kevin
_tFor the Win : How Game Thinking Can Revolutionize Your Business
_dChicago : Wharton Digital Press,c2012
_z9781613630235
797 2 _aProQuest (Firm)
856 4 0 _uhttps://ebookcentral.proquest.com/lib/bcsl-ebooks/detail.action?docID=5482556
_zClick to View
999 _c759422
_d759422